The in-game scoreboard now includes a timer, and displays the sum of the player's current multipliers (difficulty, skull, and time). For example, if a player earns an Overkill they will receive only that medal and will not also receive a Double Kill and Triple Kill. One noticeable difference with the multi-kill medals is that only a single multi-kill medal is awarded at a time, unlike in Halo 3 multiplayer, where a player is awarded all of the multi-kill medals. Bonuses for killing and weapon sprees are particularly large, and can be essential in meeting par scores. These medals provide score bonuses the more difficult the medal, the more points awarded. In ODST, most of the medals found in Halo 3 multiplayer can be awarded in campaign specifically the spree, weapon spree, multi-kill and style medals. In Halo 3, only eight medals are awarded in campaign. Most noticeable is that many more medals are awarded in campaign and Firefight. total score =15,000 X 2.0 for time bonus = Grand Total of 30,000)Ĭampaign scoring in Halo 3: ODST is based on that found in Halo 3 -enemies award the same number of points- yet also represents a significant step forward. *Note* - The time multiplier is added not to every score but at the very end of the level (i.e. Points Earned = Unit's base point value X (Style Multiplier + Occasional Secondary Style Multiplier) X Difficulty Multiplier X Sum of Skull Multipliers X Time Multiplier Multipliers Difficulty Multipliers Per-kill Difficulty Statistics are presented in four categories: Carnage (Deaths, Betrayals, Friendlies Killed, Kills), Enemy Kills (Infantry, Specialist, Leader, Hero), Enemy Vehicle Kills (Light, Medium, Heavy, Giant), and Points Breakdown (Medals, Medal Points, Normal Points, Points). The post-level Carnage Report is similarly simplistic. The scoreboard features a running tally of the player's total points (including difficulty, skull and style multipliers) and displays the current time bonus the time bonus multiplier is not calculated toward the point total until the level is complete. When earned, medals appear as small icons just above the scoreboard in the lower left corner of the player's HUD. The in-game scoreboard is significantly more subdued than in subsequent games. Individual scores determine whether an achievement is unlocked. Players cannot earn any of the campaign scoring achievements for the level simply by using team scoring both players' individual scores are presented when the level is finished. Missions with campaign must be completed in one playthrough in Halo 3 if a player saves and quits midway through the level their score is reset to zero when the player reloads the level. If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25-point penalty for each restart. ![]() If a player is driving a vehicle, any kills by AI passengers will earn the player full points. Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. Each level features a campaign scoring meta game achievement for beating the par score on the level. In Team Scoring, points are shared among the team, culminating in a cumulative team score.Ĭampaign scoring was first introduced in Halo 3. This can also be used to unlock the meta-game achievements. In Free for All scoring, points are awarded to individual players based on their kills. Having skulls activated will multiply the player's points, as well playing on higher difficulties and finishing the level quickly. Betrayals, deaths, and reverting to the last checkpoint deduct points. Different enemies award different points, and bonuses are provided in the form of medals. When playing Campaign with Campaign Scoring turned on, progress is measured in points, which are earned by killing enemies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |